Custom Items

Features

Custom Items

Item Definition

A kit's items is a map of named entries. Every property is optional except material.

items:
  sword:
    material: NETHERITE_SWORD
    name: "<gold>VIP Blade"
    lore:
    - "<gray>Forged for champions."
    enchantments:
    - "sharpness:5"
    - "unbreaking:3"
    unbreakable: true
    glow: true
    hide-flags: true
    custom-model-data: 1001
    item-model: "mypack:vip_blade"
  helmet:
    material: LEATHER_HELMET
    leather-color: "#55FF55"
    target: helmet
KeyDescription
material / head-textureA Bukkit material, or a base64 texture for a custom head
amountStack size (default 1)
name / loreMiniMessage display name and lore lines
enchantmentsList of key:level (e.g. sharpness:5) or a map
custom-model-data / item-modelResource-pack model data / 1.20.5+ item model key
unbreakable / glow / hide-flags / flagsUnbreakable, glint, hide all flags, or specific item flags
leather-color#RRGGBB or R,G,B for leather armour
targetinventory (default) · helmet · chestplate · leggings · boots · offhand
slotA fixed inventory slot (0-35) for inventory-target items

Effects, Commands & Rewards

A kit can grant more than items on claim:

effects:
- "speed:120:1"          # type : durationSeconds : amplifier
- "regeneration:30:0"
commands:
- "broadcast %player% used the VIP kit!"   # console, %player% supported
rewards:
  money: 250
  currency: ""           # "" = Vault, else an XCore currency
  xp: 100
  levels: 2

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