Features
Custom Items
Item Definition
A kit's items is a map of named entries. Every property is optional except material.
items:
sword:
material: NETHERITE_SWORD
name: "<gold>VIP Blade"
lore:
- "<gray>Forged for champions."
enchantments:
- "sharpness:5"
- "unbreaking:3"
unbreakable: true
glow: true
hide-flags: true
custom-model-data: 1001
item-model: "mypack:vip_blade"
helmet:
material: LEATHER_HELMET
leather-color: "#55FF55"
target: helmet
| Key | Description |
|---|---|
material / head-texture | A Bukkit material, or a base64 texture for a custom head |
amount | Stack size (default 1) |
name / lore | MiniMessage display name and lore lines |
enchantments | List of key:level (e.g. sharpness:5) or a map |
custom-model-data / item-model | Resource-pack model data / 1.20.5+ item model key |
unbreakable / glow / hide-flags / flags | Unbreakable, glint, hide all flags, or specific item flags |
leather-color | #RRGGBB or R,G,B for leather armour |
target | inventory (default) · helmet · chestplate · leggings · boots · offhand |
slot | A fixed inventory slot (0-35) for inventory-target items |
Effects, Commands & Rewards
A kit can grant more than items on claim:
effects:
- "speed:120:1" # type : durationSeconds : amplifier
- "regeneration:30:0"
commands:
- "broadcast %player% used the VIP kit!" # console, %player% supported
rewards:
money: 250
currency: "" # "" = Vault, else an XCore currency
xp: 100
levels: 2